import logging
import random
from telegram import InlineKeyboardButton, InlineKeyboardMarkup, Update
from telegram.ext import Application, CommandHandler, CallbackQueryHandler, CallbackContext
# Enable logging
logging.basicConfig(format='%(asctime)s - %(name)s - %(levelname)s - %(message)s',
level=logging.INFO)
logger = logging.getLogger(__name__)
# Game state (simple example)
user_data = {}
# Main menu (including game actions)
def get_main_menu():
keyboard = [
[InlineKeyboardButton("Collect Resources", callback_data='collect_resources')],
[InlineKeyboardButton("Upgrade Character", callback_data='upgrade_character')],
[InlineKeyboardButton("Fight Enemy", callback_data='fight_enemy')],
[InlineKeyboardButton("Rewards", callback_data='rewards')],
[InlineKeyboardButton("Referrals", callback_data='referrals')],
[InlineKeyboardButton("Wheel of Fortune", callback_data='fortune')]
]
return InlineKeyboardMarkup(keyboard)
# Player initialization
def init_user(user_id):
if user_id not in user_data:
user_data[user_id] = {
'resources': 0,
'level': 1,
'health': 100
}
# Function for starting the game
async def start(update: Update, context: CallbackContext):
user_id = update.message.from_user.id
init_user(user_id)
await update.message.reply_text('Welcome to the mini-game! Choose an action:', reply_markup=get_main_menu())
# Function for collecting resources
async def collect_resources(update: Update, context: CallbackContext):
user_id = update.callback_query.from_user.id
init_user(user_id)
resources_collected = random.randint(5, 20)
user_data[user_id]['resources'] += resources_collected
await update.callback_query.answer()
await update.callback_query.edit_message_text(
f"You collected {resources_collected} resources! You now have {user_data[user_id]['resources']} resources."
)
# Function for upgrading character
async def upgrade_character(update: Update, context: CallbackContext):
user_id = update.callback_query.from_user.id
init_user(user_id)
if user_data[user_id]['resources'] < 10:
await update.callback_query.answer()
await update.callback_query.edit_message_text(
"Not enough resources for upgrade! Need at least 10 resources."
)
else:
user_data[user_id]['resources'] -= 10
user_data[user_id]['level'] += 1
await update.callback_query.answer()
await update.callback_query.edit_message_text(
f"Your character is upgraded! Level: {user_data[user_id]['level']}. Resources: {user_data[user_id]['resources']}"
)
# Function for fighting enemy
async def fight_enemy(update: Update, context: CallbackContext):
user_id = update.callback_query.from_user.id
init_user(user_id)
if user_data[user_id]['health'] <= 0:
await update.callback_query.answer()
await update.callback_query.edit_message_text(
"Your character is dead and cannot fight. Upgrade it first!"
)
else:
enemy_health = random.randint(20, 50)
damage_dealt = random.randint(10, 30)
user_data[user_id]['health'] -= damage_dealt
if user_data[user_id]['health'] <= 0:
await update.callback_query.answer()
await update.callback_query.edit_message_text(
f"You fought the enemy! The enemy dealt {damage_dealt} damage. You died. Your level: {user_data[user_id]['level']}. "
"Start over!"
)
user_data[user_id]['health'] = 100 # reset health
else:
await update.callback_query.answer()
await update.callback_query.edit_message_text(
f"You fought the enemy! The enemy dealt {damage_dealt} damage. Your health: {user_data[user_id]['health']}."
)
# Handling menu button presses
async def button(update: Update, context: CallbackContext):
query = update.callback_query
await query.answer()
if query.data == 'rewards':
await query.edit_message_text("This section will display the rewards you can receive.")
elif query.data == 'referrals':
await query.edit_message_text("In this section, you can invite friends!")
elif query.data == 'fortune':
result = random.choice(['You won a bonus!', 'Better luck next time!', 'Congratulations, receive your reward!'])
await query.edit_message_text(f"Wheel of Fortune Result: {result}")
elif query.data == 'collect_resources':
await collect_resources(update, context)
elif query.data == 'upgrade_character':
await upgrade_character(update, context)
elif query.data == 'fight_enemy':
await fight_enemy(update, context)
# Main function
def main():
application = Application.builder().token("your_token").build()
# Commands
application.add_handler(CommandHandler("start", start))
# Handlers for menu buttons
application.add_handler(CallbackQueryHandler(button))
# Start the bot
application.run_polling()
if __name__ == '__main__':
main()